2 March 2016

Bleak Comparison #1

So I was given the USB stick containing the pre-Christmas submission I made for BLEAK.

It's now march so I wanted to show you what two months work means.
It's a large image, so you might need to click it to show it in full.

Generally, everything's a little bit more polished. There's more image effects being used, the UI for the most part isn't using placeholder graphics, and the tone of the game's been made grittier through the colour correction.

There's a loading screen in between map selection and the main scene, primarily in order to avoid a period of the game appearing to do nothing whilst it loads a relatively asset heavy scene.