15 January 2016

Devlog - 15/1/16

So not much development wise has happened, nothing that's tangible and easy to show anyway.

Biggest change is that I took one script, and split it into six separate components because it was physically hurtful to look at given how out of control and overgrown it had become.

But that's not the only thing that's happened. Below is a mockup for what I'm envisioning the Bleak UI to look like, if it's too small, clicking it will take you to the full-resolution version.



there's also a small amount of colour correction going on, which I'll hopefully implement into the game itself soon :D