8 January 2016

Bleak Devlog - 08/01/2016

Still not used to writing 2016. Suppose it has only been a week after all.

After spending some time looking into the changes brought to the project after upgrading to Unity 5.3, which mainly entailed implementing the new SceneManager items, I started to implement more buildings. They're not fully plumbed into the various systems, but that won't take long. The placeholder assets I made are as follows:

These two represent the Coal power station on the left, which will be based on the iconic Battersea Power Station, and the Artistic Bureau on the right. The Artistic Bureau allows you to place space-filling decorative items around your city, like walls, checkpoints, roads etc.

This block of eight buildings belongs to a mid-game resource that until someone takes offence to, I'm naming NIPS. NIPS are an abstracted resource, they're stand-ins for those crazes that appear every few years. Each faction will have at least one building that allows them to create NIPS from one of their finished resources, which can be anything from bottles of SEPSISCOLA, Surplus military munitions, pharmaceutical drugs, and feature films.

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