14 March 2015
Bleak Devlog 14/03/2015
Not a very big addition today, but an important one never-the-less. Looking into unity's TimeScale led to me cracking this, which is adjusting the simulation speed on demand. UI is placeholder, and the issue of it incorrectly stating that the game was paused will be fixed in the next iteration.
A change in game ethos has led me to revise down the importance of the people in Bleak's gameworld. As such the detailed hunger system will be scrapped and replaced with a system closer to that of Anno's population group based system.
but for right now, Red Pegman can bob on forever.