8 March 2015
Bleak Devlog 08/03/2015
Time for something different.
Broke ground on a personal project.
I'm going to be working on this game through the summer, with the intent of using it as a stepping stone for my Final Project in my third year.
Right now, there's less than a little.
There's two boxes as test assets for buildings, and a little red headbobbing thing that looks like Google Map's PegMan. He's got a hunger counter that goes down by one every second through InvokeRepeating.
This project is also going to be a vessel for me to learn the in's and out's of PBR shaders, C# scripting and putting together an ambitious Pitch Packet.
Devlog's will be whenever I can devote the time before summer, ideally weekly once summer begins.