12 January 2015
world building Texture musing
After pondering how to assemble the tiling textures, I produced these very rough concepts. The central area was repeated around it, to allow for overrunning of the rough overlapping shapes. This was then neatened up and fixed using the Offset filter in photoshop.
After It was cleaned up, I made a quick and admittedly dirty bump map and tested the texture in Maya.
Apart from some rough edges on the edge of the texture, the process and concept works reasonably well, and will only be improved upon when the workflow is amended to work with Maya Modelling and baking texture maps.