27 January 2015

Normal Mapping


After returning to Maya to reattempt to bake a texture map, I produced this. It's from a roundabout workflow including baking a height map in Xnormal and producing the normal map from that. It's not the best way to go about it but until I can get a refresher in making a normal map in Xnormal without the potentially useless middle step of making the height map.