The BLEAK Game
Devlog of Christian SD Parker, one-man-band behind BLEAK, the dystopian resource management game.
21 November 2014
Games Mechanic #1
The associated photos are grabs from the Unity Project my group is assembling. I have been tasked with the scripting of the project, moving on to assembling in Unity and modelling / Texturing in Maya.
The first image is the greybox, with checkerboard texture applied to map out possible problem areas in the greybox.
The second image is a modelled fire escape, which I modelled in Maya then tested out in Unity.
Third is a barrel which I modelled to show off the floating script I produced. This will also be used as scenery in the level
Switching from Maya to 3DSMax has been a trouble, but I have taken to the software faster after having more tuition in the software
Share to Twitter
Share to Facebook
Share to Pinterest
Post Comments (Atom)